/* --------- anim_deps.c, animation updates -------- */
/* generic update flush, reads from Context screen (layers) and scene */
-void ED_anim_dag_flush_update(struct bContext *C);
-void ED_update_for_newframe(struct bContext *C, int mute);
+void ED_anim_dag_flush_update(const struct bContext *C);
+void ED_update_for_newframe(const struct bContext *C, int mute);
/* ************************************************* */
/* OPERATORS */