2.5 - Constraints Editing + Keyframe Drawing Tweaks
[blender-staging.git] / source / blender / editors / armature / armature_ops.c
index df32f452a38019c710e3db1a819e84a1224d3fca..a8a342451cc5827e527392312a5661ee041fcb56 100644 (file)
@@ -251,6 +251,11 @@ void ED_keymap_armature(wmWindowManager *wm)
 
        WM_keymap_add_item(keymap, "POSE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
        
+       WM_keymap_add_item(keymap, "POSE_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
+       WM_keymap_add_item(keymap, "POSE_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
+       //WM_keymap_add_item(keymap, "POSE_OT_ik_add", IKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
+       //WM_keymap_add_item(keymap, "POSE_OT_ik_clear", IKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
+       
        // XXX this should probably be in screen instead... here for testing purposes in the meantime... - Aligorith
        WM_keymap_verify_item(keymap, "ANIM_OT_insert_keyframe_menu", IKEY, KM_PRESS, 0, 0);
        WM_keymap_verify_item(keymap, "ANIM_OT_delete_keyframe_old", IKEY, KM_PRESS, KM_ALT, 0);