layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
# Test some known-good values.
- self.assertAlmostEqualFloatArray(layer.data[0].color, (0, 0, 0))
- self.assertAlmostEqualFloatArray(layer.data[98].color, (0.9019607, 0.4745098, 0.2666666))
- self.assertAlmostEqualFloatArray(layer.data[99].color, (0.8941176, 0.4705882, 0.2627451))
+ self.assertAlmostEqualFloatArray(layer.data[0].color, (0, 0, 0, 1.0))
+ self.assertAlmostEqualFloatArray(layer.data[98].color, (0.9019607, 0.4745098, 0.2666666, 1.0))
+ self.assertAlmostEqualFloatArray(layer.data[99].color, (0.8941176, 0.4705882, 0.2627451, 1.0))
def test_import_from_blender(self):
# Blender saved per-vertex, and as RGBA.
layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
# Test some known-good values.
- self.assertAlmostEqualFloatArray(layer.data[0].color, (1.0, 0.0156862, 0.3607843))
- self.assertAlmostEqualFloatArray(layer.data[98].color, (0.0941176, 0.1215686, 0.9137254))
- self.assertAlmostEqualFloatArray(layer.data[99].color, (0.1294117, 0.3529411, 0.7529411))
+ self.assertAlmostEqualFloatArray(layer.data[0].color, (1.0, 0.0156862, 0.3607843, 1.0))
+ self.assertAlmostEqualFloatArray(layer.data[98].color, (0.0941176, 0.1215686, 0.9137254, 1.0))
+ self.assertAlmostEqualFloatArray(layer.data[99].color, (0.1294117, 0.3529411, 0.7529411, 1.0))
def main():