- BMEditMesh *em = me->edit_btmesh;
+ BMEditMesh *em;
+
+ EDBM_LoadEditBMesh(scene, obedit);
+ EDBM_MakeEditBMesh(scene->toolsettings, scene, obedit);
+ em = me->edit_btmesh;
BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_TestHFlag(eve, BM_SELECT)) {
BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if (BM_TestHFlag(eve, BM_SELECT)) {
a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw;
bp= lt->editlatt->latt->def;
while(a--) {
a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw;
bp= lt->editlatt->latt->def;
while(a--) {