* Added a bit more 'padding' around the node sockets, so there's a
[blender-staging.git] / extern / SConscript
index 34e5b10d56282483b87095326b2c4e34909daddc..0cdf96768626021ed43c1b1c68056f27a415ad6b 100644 (file)
@@ -5,8 +5,11 @@ Import('env')
 if env['WITH_BF_GAMEENGINE']:
     SConscript(['qhull/SConscript',
             'solid/SConscript'])
-if env['WITH_BF_BULLET']:
-    SConscript(['bullet/SConscript'])
+    if env['WITH_BF_BULLET']:
+        SConscript(['bullet2/src/SConscript'])
 
 if env['WITH_BF_INTERNATIONAL']:
     SConscript(['bFTGL/SConscript'])
+
+if env['WITH_BF_VERSE']:
+    SConscript(['verse/dist/SConstruct'])