BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking...
[blender-staging.git] / extern / bullet2 / src / BulletCollision / BroadphaseCollision / btDbvtBroadphase.h
index 4576e48f3f42802a23f8b048045c53fa57f99a3f..1f16043a7a88515dd9e92178ac499cf37209f691 100644 (file)
@@ -86,7 +86,6 @@ int                                           m_gid;                                          // Gen id
 bool                                   m_releasepaircache;                     // Release pair cache on delete
 bool                                   m_deferedcollide;                       // Defere dynamic/static collision to collide call
 bool                                   m_needcleanup;                          // Need to run cleanup?
-bool                                   m_initialize;                           // Initialization
 #if DBVT_BP_PROFILE
 btClock                                        m_clock;
 struct {