BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking...
[blender-staging.git] / extern / bullet2 / src / BulletCollision / CollisionDispatch / btCollisionObject.h
index 7ef3787b3acbd4b0a1be9349d25a080510bbc912..0961f3e75c98ed37ff2eecb4ca6c54ca12b3705e 100644 (file)
@@ -143,7 +143,7 @@ public:
 
        virtual ~btCollisionObject();
 
-       void    setCollisionShape(btCollisionShape* collisionShape)
+       virtual void    setCollisionShape(btCollisionShape* collisionShape)
        {
                m_collisionShape = collisionShape;
                m_rootCollisionShape = collisionShape;