BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking...
[blender-staging.git] / extern / bullet2 / src / BulletSoftBody / btSoftBody.h
index 91d732b4e9ae4f22b2a3e55f8e3d9f622c97eb11..4306ed9c4714761e2b0516b88f7ac24c4d522732 100644 (file)
@@ -606,6 +606,13 @@ public:
        /* dtor                                                                                                                                 */ 
        virtual ~btSoftBody();
        /* Check for existing link                                                                                              */ 
+
+
+       virtual void    setCollisionShape(btCollisionShape* collisionShape)
+       {
+               //don't do anything, due to the internal shape hack: todo: fix this
+       }
+
        bool                            checkLink(      int node0,
                int node1) const;
        bool                            checkLink(      const Node* node0,