BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking...
[blender-staging.git] / extern / bullet2 / src / BulletSoftBody / btSoftBodyInternals.h
index 1a7be2cb840fc1a587d76678f862d6a9238cdb9c..8fcf633fecc469b3b2c1482e9f76f2b1e3c89f37 100644 (file)
@@ -94,7 +94,6 @@ public:
        virtual void    setLocalScaling(const btVector3& /*scaling*/)
        {               
                ///na
-               btAssert(0);
        }
        virtual const btVector3& getLocalScaling() const
        {