sub.active = rd.render_raytracing
sub.itemL(text="Ray Tracing Octree:")
sub.itemR(rd, "octree_resolution", text="")
+ sub.itemR(rd, "raytrace_structure", text="Structure")
+ sub.itemR(rd, "raytrace_tree_type", text="Tree Type")
class SCENE_PT_post_processing(RenderButtonsPanel):
__label__ = "Post Processing"