2.5 - Porting 'Pose' Menu (and its submenus) to Layout Engine
[blender-staging.git] / source / blender / editors / armature / armature_ops.c
index dcd22e3138cc62988083de14676f03beaa46487c..ed98f70818eebecb9b871536be71e151db33ebc2 100644 (file)
@@ -225,7 +225,7 @@ void ED_keymap_armature(wmWindowManager *wm)
        
        WM_keymap_add_item(keymap, "POSE_OT_hide", HKEY, KM_PRESS, 0, 0);
        kmi= WM_keymap_add_item(keymap, "POSE_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0);
-       RNA_boolean_set(kmi->ptr, "unselected", 1);
+               RNA_boolean_set(kmi->ptr, "unselected", 1);
        WM_keymap_add_item(keymap, "POSE_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
        /*clear pose*/
        WM_keymap_add_item(keymap, "POSE_OT_rot_clear", RKEY, KM_PRESS, KM_ALT, 0);