static void outliner_main_area_init(wmWindowManager *wm, ARegion *ar)
{
- UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy);
-
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
}
static void outliner_main_area_draw(const bContext *C, ARegion *ar)
/* add handlers, stuff you only do once or on area/region changes */
static void outliner_header_area_init(wmWindowManager *wm, ARegion *ar)
{
- UI_view2d_size_update(&ar->v2d, ar->winx, ar->winy);
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
}
static void outliner_header_area_draw(const bContext *C, ARegion *ar)
BLI_addtail(&soutliner->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
- UI_view2d_header_default(&ar->v2d);
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for outliner");