after transform if strips overlap, move the frame rather then the channel to fix.
[blender-staging.git] / source / blender / blenkernel / BKE_sequence.h
index 55c9d978f26abcc6d6a21e9f80f303093776e743..fb3c282b0900b6646f0a94b95c46162944632643 100644 (file)
@@ -182,6 +182,7 @@ int check_single_seq(struct Sequence *seq);
 void fix_single_seq(struct Sequence *seq);
 int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
 int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test);
+int shuffle_seq_time(ListBase * seqbasep);
 void free_imbuf_seq(struct ListBase * seqbasep, int check_mem_usage);
 
 void seq_update_sound(struct Sequence *seq);