code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo...
[blender-staging.git] / source / gameengine / Converter / KX_ConvertProperties.h
index 345af3bfa74522bbad6c9472a3f747b7da67a985..8f96cc21af6eb8f1dd5c96ba69afc6991379d785 100644 (file)
@@ -38,5 +38,4 @@ void BL_ConvertProperties(struct Object* object,
                           class SCA_IScene* scene,
                           bool isInActiveLayer);
 
-#endif //__KX_CONVERTPROPERTIES_H__
-
+#endif  /* __KX_CONVERTPROPERTIES_H__ */