code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo...
[blender-staging.git] / source / gameengine / Ketsji / KX_PhysicsObjectWrapper.h
index a074ff9a3bd299d88f084c833566bdc8474cee74..171416c5e8f6575c181cb72f1817c4f8637aa623 100644 (file)
@@ -49,12 +49,11 @@ public:
        KX_PYMETHOD_VARARGS(KX_PhysicsObjectWrapper,SetAngularVelocity);
        KX_PYMETHOD_VARARGS(KX_PhysicsObjectWrapper,SetActive);
 
-#endif // WITH_PYTHON
+#endif  /* WITH_PYTHON */
 
 private:
        class PHY_IPhysicsController*   m_ctrl;
        PHY_IPhysicsEnvironment* m_physenv;
 };
 
-#endif //__KX_PHYSICSOBJECTWRAPPER_H__
-
+#endif  /* __KX_PHYSICSOBJECTWRAPPER_H__ */