Separate proportional edit setting between edit and object mode. They are now used...
[blender-staging.git] / source / blender / makesdna / DNA_scene_types.h
index f4b022bd56b0ed88845ce22cd33594b18b051fe8..984aa5a67051016a46943f69ea2332989a5171fd 100644 (file)
@@ -724,11 +724,13 @@ typedef struct ToolSettings {
        /* Transform */
        short snap_mode, snap_flag, snap_target;
        short proportional, prop_mode;
+       char proportional_objects; /* proportional edit, object mode */
+       char pad[3];
 
-       int auto_normalize, intpad; /*auto normalizing mode in wpaint*/
+       int auto_normalize; /*auto normalizing mode in wpaint*/
 
        short sculpt_paint_settings; /* user preferences for sculpt and paint */
-       short pad;
+       short pad1;
        int sculpt_paint_unified_size; /* unified radius of brush in pixels */
        float sculpt_paint_unified_unprojected_radius;/* unified radius of brush in Blender units */
        float sculpt_paint_unified_alpha; /* unified strength of brush */