* Brought back special normal recalc for sculpt (only recalculates modified faces...
[blender-staging.git] / SConstruct
index 3ee56f7cff1fe322f234e81d9b592cb5dcabf014..eeb39e9e6125924b97575b466809b953e924c0ed 100644 (file)
@@ -1,14 +1,11 @@
 #!/usr/bin/env python
 # $Id$
-# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+# ***** BEGIN GPL LICENSE BLOCK *****
 #
 # This program is free software; you can redistribute it and/or
 # modify it under the terms of the GNU General Public License
 # as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version. The Blender
-# Foundation also sells licenses for use in proprietary software under
-# the Blender License.  See http://www.blender.org/BL/ for information
-# about this.
+# of the License, or (at your option) any later version.
 #
 # This program is distributed in the hope that it will be useful,
 # but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -26,7 +23,7 @@
 #
 # Contributor(s): Nathan Letwory.
 #
-# ***** END GPL/BL DUAL LICENSE BLOCK *****
+# ***** END GPL LICENSE BLOCK *****
 #
 # Main entry-point for the SCons building system
 # Set up some custom actions and target/argument handling
@@ -39,11 +36,14 @@ import string
 import shutil
 import glob
 import re
+from tempfile import mkdtemp
 
 import tools.Blender
 import tools.btools
 import tools.bcolors
 
+EnsureSConsVersion(1,0,0)
+
 BlenderEnvironment = tools.Blender.BlenderEnvironment
 btools = tools.btools
 B = tools.Blender
@@ -56,9 +56,7 @@ nsis_build = None
 
 ##### BEGIN SETUP #####
 
-B.possible_types = ['core', 'common', 'blender', 'intern',
-                    'international', 'game', 'game2',
-                    'player', 'player2', 'system']
+B.possible_types = ['core', 'player', 'intern', 'extern']
 
 B.binarykind = ['blender' , 'blenderplayer']
 ##################################
@@ -67,15 +65,15 @@ B.binarykind = ['blender' , 'blenderplayer']
 # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
 use_color = ARGUMENTS.get('BF_FANCY', '1')
 if platform=='win32':
-    use_color = None
+       use_color = None
 
 if not use_color=='1':
-    B.bc.disable()
-    
+       B.bc.disable()
+       
  #on defaut white Os X terminal, some colors are totally unlegible
 if platform=='darwin':
-    B.bc.OKGREEN = '\033[34m'
-    B.bc.WARNING = '\033[36m'
+       B.bc.OKGREEN = '\033[34m'
+       B.bc.WARNING = '\033[36m'
 
 # arguments
 print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
@@ -98,199 +96,268 @@ quickie = B.arguments.get('BF_QUICK', None)
 quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
 
 if quickdebug:
-    B.quickdebug=string.split(quickdebug, ',')
+       B.quickdebug=string.split(quickdebug, ',')
 else:
-    B.quickdebug=[]
+       B.quickdebug=[]
 
 if quickie:
-    B.quickie=string.split(quickie,',')
+       B.quickie=string.split(quickie,',')
 else:
-    B.quickie=[]
-    
+       B.quickie=[]
+       
 toolset = B.arguments.get('BF_TOOLSET', None)
 if toolset:
-    print "Using " + toolset
-    if toolset=='mstoolkit':
-        env = BlenderEnvironment(ENV = os.environ)
-        env.Tool('mstoolkit', ['tools'])
-    else:
-        env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
-        if env:
-            btools.SetupSpawn(env)
+       print "Using " + toolset
+       if toolset=='mstoolkit':
+               env = BlenderEnvironment(ENV = os.environ)
+               env.Tool('mstoolkit', ['tools'])
+       else:
+               env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
+               # xxx commented out, as was supressing warnings under mingw..
+               #if env:
+               #       btools.SetupSpawn(env)
 else:
-    env = BlenderEnvironment(ENV = os.environ)
+       env = BlenderEnvironment(ENV = os.environ)
 
 if not env:
-    print "Could not create a build environment"
-    Exit()
+       print "Could not create a build environment"
+       Exit()
 
 
 cc = B.arguments.get('CC', None)
 cxx = B.arguments.get('CXX', None)
 if cc:
-    env['CC'] = cc
+       env['CC'] = cc
 if cxx:
-    env['CXX'] = cxx
+       env['CXX'] = cxx
 
 if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
-    platform = 'win32-vc'
+       platform = 'win32-vc'
 elif env['CC'] in ['gcc'] and sys.platform=='win32':
-    platform = 'win32-mingw'
+       platform = 'win32-mingw'
 
 env.SConscriptChdir(0)
 
 crossbuild = B.arguments.get('BF_CROSS', None)
 if crossbuild and platform!='win32':
-    platform = 'linuxcross'
+       platform = 'linuxcross'
 
 env['OURPLATFORM'] = platform
 
-configfile = B.arguments.get('BF_CONFIG', 'config'+os.sep+platform+'-config.py')
+configfile = 'config'+os.sep+platform+'-config.py'
 
 if os.path.exists(configfile):
-    print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
+       print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
 else:
-    print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
+       print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
 
 if crossbuild and env['PLATFORM'] != 'win32':
-    print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
-    env.Tool('crossmingw', ['tools'])
-    # todo: determine proper libs/includes etc.
-    # Needed for gui programs, console programs should do without it
-    env.Append(LINKFLAGS=['-mwindows'])
+       print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
+       env.Tool('crossmingw', ['tools'])
+       # todo: determine proper libs/includes etc.
+       # Needed for gui programs, console programs should do without it
+       env.Append(LINKFLAGS=['-mwindows'])
 
+userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
 # first read platform config. B.arguments will override
 optfiles = [configfile]
-if os.path.exists('user-config.py'):
-    print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + 'user-config.py'
-    optfiles += ['user-config.py']
+if os.path.exists(userconfig):
+       print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
+       optfiles += [userconfig]
 else:
-    print B.bc.WARNING + 'user-config.py' + " not found, no user overrides" + B.bc.ENDC
+       print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
 
 opts = btools.read_opts(optfiles, B.arguments)
 opts.Update(env)
 
 if not env['BF_FANCY']:
-    B.bc.disable()
+       B.bc.disable()
+
+SetOption('num_jobs', int(env['BF_NUMJOBS']))
+print "Build with %d parallel jobs" % (GetOption('num_jobs'))
 
 # disable elbeem (fluidsim) compilation?
 if env['BF_NO_ELBEEM'] == 1:
-    env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
-    env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
-    env['CCFLAGS'].append('-DDISABLE_ELBEEM')
+       env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
+       env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
+       env['CCFLAGS'].append('-DDISABLE_ELBEEM')
 
 if env['WITH_BF_OPENMP'] == 1:
-       if env['OURPLATFORM']=='win32-vc':
-               env['CCFLAGS'].append('/openmp')
-               env['CPPFLAGS'].append('/openmp')
-               env['CXXFLAGS'].append('/openmp')
-       else:
-               if env['CC'] == 'icc':
-                       env.Append(LINKFLAGS=['-openmp', '-static-intel'])
-                       env['CCFLAGS'].append('-openmp')
-                       env['CPPFLAGS'].append('-openmp')
-                       env['CXXFLAGS'].append('-openmp')
+               if env['OURPLATFORM']=='win32-vc':
+                               env['CCFLAGS'].append('/openmp')
+                               env['CPPFLAGS'].append('/openmp')
+                               env['CXXFLAGS'].append('/openmp')
                else:
-                       env.Append(LINKFLAGS=['-lgomp'])
-                       env['CCFLAGS'].append('-fopenmp')
-                       env['CPPFLAGS'].append('-fopenmp')
-                       env['CXXFLAGS'].append('-fopenmp')
+                       if env['CC'][-3:] == 'icc': # to be able to handle CC=/opt/bla/icc case
+                               env.Append(LINKFLAGS=['-openmp', '-static-intel'])
+                               env['CCFLAGS'].append('-openmp')
+                               env['CPPFLAGS'].append('-openmp')
+                               env['CXXFLAGS'].append('-openmp')
+                       else:
+                               env.Append(CCFLAGS=['-fopenmp']) 
+                               env.Append(CPPFLAGS=['-fopenmp'])
+                               env.Append(CXXFLAGS=['-fopenmp'])
+                               # env.Append(LINKFLAGS=['-fprofile-generate'])
 
 #check for additional debug libnames
 
 if env.has_key('BF_DEBUG_LIBS'):
-    B.quickdebug += env['BF_DEBUG_LIBS']
+       B.quickdebug += env['BF_DEBUG_LIBS']
 
 printdebug = B.arguments.get('BF_LISTDEBUG', 0)
 
 # see if this linux distro has libalut
 
 if env['OURPLATFORM'] == 'linux2' :
-    if env['WITH_BF_OPENAL']:
-        mylib_test_source_file = """
-        #include "AL/alut.h"
-        int main(int argc, char **argv)
-        {
-            alutGetMajorVersion();
-            return 0;
-        }
-        """
-
-        def CheckFreeAlut(context,env):
-            context.Message( B.bc.OKGREEN + "Linux platform detected:\n  checking for FreeAlut... " + B.bc.ENDC )
-            env['LIBS'] = 'alut'
-            result = context.TryLink(mylib_test_source_file, '.c')
-            context.Result(result)
-            return result
-
-        env2 = env.Copy( LIBPATH = env['BF_OPENAL'] ) 
-        conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, '.sconf_temp', '/dev/null' )
-        if conf.CheckFreeAlut( env2 ):
-            env['BF_OPENAL_LIB'] += ' alut'
-        del env2
-        for root, dirs, files in os.walk('.sconf_temp', topdown=False):
-            for name in files:
-                os.remove(os.path.join(root, name))
-            for name in dirs:
-                os.rmdir(os.path.join(root, name))
-        os.rmdir(root)
+       if env['WITH_BF_OPENAL']:
+               mylib_test_source_file = """
+               #include "AL/alut.h"
+               int main(int argc, char **argv)
+               {
+                       alutGetMajorVersion();
+                       return 0;
+               }
+               """
+
+               def CheckFreeAlut(context,env):
+                       context.Message( B.bc.OKGREEN + "Linux platform detected:\n  checking for FreeAlut... " + B.bc.ENDC )
+                       env['LIBS'] = 'alut'
+                       result = context.TryLink(mylib_test_source_file, '.c')
+                       context.Result(result)
+                       return result
+
+               env2 = env.Clone( LIBPATH = env['BF_OPENAL'] ) 
+               sconf_temp = mkdtemp()
+               conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
+               if conf.CheckFreeAlut( env2 ):
+                       env['BF_OPENAL_LIB'] += ' alut'
+               del env2
+               root = ''
+               for root, dirs, files in os.walk(sconf_temp, topdown=False):
+                       for name in files:
+                               os.remove(os.path.join(root, name))
+                       for name in dirs:
+                               os.rmdir(os.path.join(root, name))
+               if root: os.rmdir(root)
 
 if len(B.quickdebug) > 0 and printdebug != 0:
-    print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
-    for l in B.quickdebug:
-        print "\t" + l
+       print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
+       for l in B.quickdebug:
+               print "\t" + l
+
+# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
+if env['WITH_BF_STATICCXX']:
+       if 'stdc++' in env['LLIBS']:
+               env['LLIBS'].remove('stdc++')
+       else:
+               print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
 
 # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
 if 'blenderplayer' in B.targets:
-    env['WITH_BF_PLAYER'] = True
+       env['WITH_BF_PLAYER'] = True
 
 if 'blendernogame' in B.targets:
-    env['WITH_BF_GAMEENGINE'] = False
+       env['WITH_BF_GAMEENGINE'] = False
+
+if 'blenderlite' in B.targets:
+       env['WITH_BF_GAMEENGINE'] = False
+       env['WITH_BF_OPENAL'] = False
+       env['WITH_BF_OPENEXR'] = False
+       env['WITH_BF_ICONV'] = False
+       env['WITH_BF_INTERNATIONAL'] = False
+       env['WITH_BF_OPENJPEG'] = False
+       env['WITH_BF_FFMPEG'] = False
+       env['WITH_BF_QUICKTIME'] = False
+       env['WITH_BF_YAFRAY'] = False
+       env['WITH_BF_REDCODE'] = False
+       env['WITH_BF_FTGL'] = False
+       env['WITH_BF_DDS'] = False
+       env['WITH_BF_ZLIB'] = False
+       env['WITH_BF_SDL'] = False
+       env['WITH_BF_JPEG'] = False
+       env['WITH_BF_PNG'] = False
+       env['WITH_BF_ODE'] = False
+       env['WITH_BF_BULLET'] = False
+       env['WITH_BF_BINRELOC'] = False
+       env['BF_BUILDINFO'] = False
+       env['BF_NO_ELBEEM'] = True
+       env['WITH_BF_PYTHON'] = False
+
+if env['WITH_BF_SDL'] == False and env['OURPLATFORM'] in ('win32-vc', 'win32-ming'):
+       env['PLATFORM_LINKFLAGS'].remove('/ENTRY:mainCRTStartup')
+       env['PLATFORM_LINKFLAGS'].append('/ENTRY:main')
 
 # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
 #B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
 B.root_build_dir = env['BF_BUILDDIR']
-env['BUILDDIR'] = B.root_build_dir
+B.doc_build_dir = env['BF_DOCDIR']
 if not B.root_build_dir[-1]==os.sep:
-    B.root_build_dir += os.sep
-    
+       B.root_build_dir += os.sep
+if not B.doc_build_dir[-1]==os.sep:
+       B.doc_build_dir += os.sep
+       
 # We do a shortcut for clean when no quicklist is given: just delete
 # builddir without reading in SConscripts
 do_clean = None
 if 'clean' in B.targets:
-    do_clean = True
+       do_clean = True
 
 if not quickie and do_clean:
-    if os.path.exists(B.root_build_dir):
-        print B.bc.HEADER+'Cleaning...'+B.bc.ENDC
-        dirs = os.listdir(B.root_build_dir)
-        for dir in dirs:
-            if os.path.isdir(B.root_build_dir + dir) == 1:
-                print "clean dir %s"%(B.root_build_dir+dir)
-                shutil.rmtree(B.root_build_dir+dir)
-        print B.bc.OKGREEN+'...done'+B.bc.ENDC
-    else:
-        print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
-    Exit()
+       if os.path.exists(B.doc_build_dir):
+               print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
+               dirs = os.listdir(B.doc_build_dir)
+               for entry in dirs:
+                       if os.path.isdir(B.doc_build_dir + entry) == 1:
+                               print "clean dir %s"%(B.doc_build_dir+entry)
+                               shutil.rmtree(B.doc_build_dir+entry)
+                       else: # remove file
+                               print "remove file %s"%(B.doc_build_dir+entry)
+                               os.remove(B.root_build_dir+entry)
+       if os.path.exists(B.root_build_dir):
+               print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
+               dirs = os.listdir(B.root_build_dir)
+               for entry in dirs:
+                       if os.path.isdir(B.root_build_dir + entry) == 1:
+                               print "clean dir %s"%(B.root_build_dir+entry)
+                               shutil.rmtree(B.root_build_dir+entry)
+                       else: # remove file
+                               print "remove file %s"%(B.root_build_dir+entry)
+                               os.remove(B.root_build_dir+entry)
+               for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
+                               'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
+                       if os.path.exists(confile):
+                               print "clean file %s"%confile
+                               if os.path.isdir(confile):
+                                       for root, dirs, files in os.walk(confile):
+                                               for name in files:
+                                                       os.remove(os.path.join(root, name))
+                               else:
+                                       os.remove(confile)
+               print B.bc.OKGREEN+'...done'+B.bc.ENDC
+       else:
+               print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
+       Exit()
 
 if not os.path.isdir ( B.root_build_dir):
-    os.makedirs ( B.root_build_dir )
-    os.makedirs ( B.root_build_dir + 'source' )
-    os.makedirs ( B.root_build_dir + 'intern' )
-    os.makedirs ( B.root_build_dir + 'extern' )
-    os.makedirs ( B.root_build_dir + 'lib' )
-    os.makedirs ( B.root_build_dir + 'bin' )
+       os.makedirs ( B.root_build_dir )
+       os.makedirs ( B.root_build_dir + 'source' )
+       os.makedirs ( B.root_build_dir + 'intern' )
+       os.makedirs ( B.root_build_dir + 'extern' )
+       os.makedirs ( B.root_build_dir + 'lib' )
+       os.makedirs ( B.root_build_dir + 'bin' )
+if not os.path.isdir(B.doc_build_dir):
+       os.makedirs ( B.doc_build_dir )
 
 Help(opts.GenerateHelpText(env))
 
 # default is new quieter output, but if you need to see the 
 # commands, do 'scons BF_QUIET=0'
 bf_quietoutput = B.arguments.get('BF_QUIET', '1')
-if bf_quietoutput=='1':
-    B.set_quiet_output(env)
+if env['BF_QUIET']:
+       B.set_quiet_output(env)
 else:
-    if toolset=='msvc':
-        B.msvc_hack(env)
+       if toolset=='msvc':
+               B.msvc_hack(env)
 
 print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
 env.SConsignFile(B.root_build_dir+'scons-signatures')
@@ -312,20 +379,21 @@ SConscript(B.root_build_dir+'/source/SConscript')
 # libraries to give as objects to linking phase
 mainlist = []
 for tp in B.possible_types:
-    if not tp == 'player' and not tp == 'player2':
-        mainlist += B.create_blender_liblist(env, tp)
+       if not tp == 'player' and not tp == 'player2':
+               mainlist += B.create_blender_liblist(env, tp)
 
 if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
-    B.propose_priorities()
+       B.propose_priorities()
 
 dobj = B.buildinfo(env, "dynamic") + B.resources
 thestatlibs, thelibincs = B.setup_staticlibs(env)
 thesyslibs = B.setup_syslibs(env)
 
-env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
+if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
+       env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
 if env['WITH_BF_PLAYER']:
-    playerlist = B.create_blender_liblist(env, 'player')
-    env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
+       playerlist = B.create_blender_liblist(env, 'player')
+       env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
 
 ##### Now define some targets
 
@@ -335,104 +403,173 @@ if env['WITH_BF_PLAYER']:
 #-- binaries
 blenderinstall = []
 if  env['OURPLATFORM']=='darwin':
-    for prg in B.program_list:
-        bundle = '%s.app' % prg[0]
-        bundledir = os.path.dirname(bundle)
-        for dp, dn, df in os.walk(bundle):
-            if 'CVS' in dn:
-                dn.remove('CVS')
-            if '.svn' in dn:
-                dn.remove('.svn')
-            dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
-            source=[dp+os.sep+f for f in df]
-            blenderinstall.append(env.Install(dir=dir,source=source))
+       for prg in B.program_list:
+               bundle = '%s.app' % prg[0]
+               bundledir = os.path.dirname(bundle)
+               for dp, dn, df in os.walk(bundle):
+                       if 'CVS' in dn:
+                               dn.remove('CVS')
+                       if '.svn' in dn:
+                               dn.remove('.svn')
+                       dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
+                       source=[dp+os.sep+f for f in df]
+                       blenderinstall.append(env.Install(dir=dir,source=source))
 else:
-    blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
+       blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
 
 #-- .blender
+#- dont do .blender and scripts for darwin, it is already in the bundle
 dotblendlist = []
 dottargetlist = []
-for dp, dn, df in os.walk('bin/.blender'):
-    if 'CVS' in dn:
-        dn.remove('CVS')
-    if '.svn' in dn:
-        dn.remove('.svn')
-    for f in df:
-        dotblendlist.append(dp+os.sep+f)
-        dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
-
-dotblenderinstall = []
-for targetdir,srcfile in zip(dottargetlist, dotblendlist):
-    td, tf = os.path.split(targetdir)
-    dotblenderinstall.append(env.Install(dir=td, source=srcfile))
-
-#-- .blender/scripts
 scriptinstall = []
-scriptpath='release/scripts'
-for dp, dn, df in os.walk(scriptpath):
-    if 'CVS' in dn:
-        dn.remove('CVS')
-    if '.svn' in dn:
-        dn.remove('.svn')
-    dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
-    source=[dp+os.sep+f for f in df]
-    scriptinstall.append(env.Install(dir=dir,source=source))
+
+if  env['OURPLATFORM']!='darwin':
+               for dp, dn, df in os.walk('bin/.blender'):
+                       if 'CVS' in dn:
+                               dn.remove('CVS')
+                       if '.svn' in dn:
+                               dn.remove('.svn')
+                       
+                       for f in df:
+                               if not env['WITH_BF_INTERNATIONAL']:
+                                       if 'locale' in dp:
+                                               continue
+                                       if f == '.Blanguages':
+                                               continue
+                               if not env['WITH_BF_FREETYPE']:
+                                       if f.endswith('.ttf'):
+                                               continue
+                               
+                               dotblendlist.append(os.path.join(dp, f))
+                               dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
+
+               dotblenderinstall = []
+               for targetdir,srcfile in zip(dottargetlist, dotblendlist):
+                       td, tf = os.path.split(targetdir)
+                       dotblenderinstall.append(env.Install(dir=td, source=srcfile))
+               
+               if env['WITH_BF_PYTHON']:
+                       #-- .blender/scripts    
+                       scriptpath='release/scripts'
+                       for dp, dn, df in os.walk(scriptpath):
+                               if 'CVS' in dn:
+                                       dn.remove('CVS')
+                               if '.svn' in dn:
+                                       dn.remove('.svn')
+                               dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
+                               source=[dp+os.sep+f for f in df]
+                               scriptinstall.append(env.Install(dir=dir,source=source))
+
+#-- icons
+if env['OURPLATFORM']=='linux2':
+       iconlist = []
+       icontargetlist = []
+
+       for tp, tn, tf in os.walk('release/freedesktop/icons'):
+               if 'CVS' in tn:
+                       tn.remove('CVS')
+               if '.svn' in tn:
+                       tn.remove('.svn')
+               for f in tf:
+                       print ">>>", env['BF_INSTALLDIR'], tp, f
+                       iconlist.append(tp+os.sep+f)
+                       icontargetlist.append(env['BF_INSTALLDIR']+tp[19:]+os.sep+f)
+
+       iconinstall = []
+       for targetdir,srcfile in zip(icontargetlist, iconlist):
+               td, tf = os.path.split(targetdir)
+               iconinstall.append(env.Install(dir=td, source=srcfile))
+
+# dlls for linuxcross
+# TODO - add more libs, for now this lets blenderlite run
+if env['OURPLATFORM']=='linuxcross':
+       dir=env['BF_INSTALLDIR']
+       source = ['../lib/windows/pthreads/lib/pthreadGC2.dll']
+       scriptinstall.append(env.Install(dir=dir, source=source))
 
 #-- plugins
 pluglist = []
 plugtargetlist = []
 for tp, tn, tf in os.walk('release/plugins'):
-    if 'CVS' in tn:
-        tn.remove('CVS')
-    if '.svn' in tn:
-        tn.remove('.svn')
-    for f in tf:
-        pluglist.append(tp+os.sep+f)
-        plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
+       if 'CVS' in tn:
+               tn.remove('CVS')
+       if '.svn' in tn:
+               tn.remove('.svn')
+       for f in tf:
+               print ">>>", env['BF_INSTALLDIR'], tp, f
+               pluglist.append(tp+os.sep+f)
+               plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
+
+# header files for plugins
+pluglist.append('source/blender/blenpluginapi/documentation.h')
+plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'documentation.h')
+pluglist.append('source/blender/blenpluginapi/externdef.h')
+plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'externdef.h')
+pluglist.append('source/blender/blenpluginapi/floatpatch.h')
+plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'floatpatch.h')
+pluglist.append('source/blender/blenpluginapi/iff.h')
+plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'iff.h')
+pluglist.append('source/blender/blenpluginapi/plugin.h')
+plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'plugin.h')
+pluglist.append('source/blender/blenpluginapi/util.h')
+plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'util.h')
+pluglist.append('source/blender/blenpluginapi/plugin.DEF')
+plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep + 'plugin.def')
 
 plugininstall = []
 for targetdir,srcfile in zip(plugtargetlist, pluglist):
-    td, tf = os.path.split(targetdir)
-    plugininstall.append(env.Install(dir=td, source=srcfile))
+       td, tf = os.path.split(targetdir)
+       plugininstall.append(env.Install(dir=td, source=srcfile))
 
 textlist = []
 texttargetlist = []
 for tp, tn, tf in os.walk('release/text'):
-    if 'CVS' in tn:
-        tn.remove('CVS')
-    if '.svn' in tn:
-        tn.remove('.svn')
-    for f in tf:
-        textlist.append(tp+os.sep+f)
+       if 'CVS' in tn:
+               tn.remove('CVS')
+       if '.svn' in tn:
+               tn.remove('.svn')
+       for f in tf:
+               textlist.append(tp+os.sep+f)
 
 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
 
-allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
+if  env['OURPLATFORM']=='darwin':
+               allinstall = [blenderinstall, plugininstall, textinstall]
+elif env['OURPLATFORM']=='linux2':
+               allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
+else:
+               allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
 
 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
-    dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
-                        '${LCGDIR}/png/lib/libpng.dll',
-                        '#release/windows/extra/python25.zip',
-                        '#release/windows/extra/zlib.pyd',
-                        '${LCGDIR}/sdl/lib/SDL.dll',
-                        '${LCGDIR}/zlib/lib/zlib.dll',
-                        '${LCGDIR}/tiff/lib/libtiff.dll']
-    if env['BF_DEBUG']:
-        dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}_d.dll')
-    else:
-        dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}.dll')
-    if env['OURPLATFORM'] == 'win32-mingw':
-        dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
-    else:
-        dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
-    if env['WITH_BF_ICONV']:
-        dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
-#    if env['WITH_BF_FFMPEG']:
-#        dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
-#                        '${LCGDIR}/ffmpeg/lib/avformat-51.dll',
-#                        '${LCGDIR}/ffmpeg/lib/avutil-49.dll']
-    windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
-    allinstall += windlls
+       dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
+                                               '${BF_PNG_LIBPATH}/libpng.dll',
+                                               '${BF_ZLIB_LIBPATH}/zlib.dll',
+                                               '${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
+       dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
+       if env['WITH_BF_SDL']:
+               dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
+       if env['WITH_BF_PYTHON']:
+               dllsources.append('#release/windows/extra/python25.zip')
+               dllsources.append('#release/windows/extra/zlib.pyd')
+               if env['BF_DEBUG']:
+                       dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
+               else:
+                       dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}.dll')
+       if env['WITH_BF_ICONV']:
+               dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
+       if env['WITH_BF_FFMPEG']:
+               dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
+                                               '${LCGDIR}/ffmpeg/lib/avformat-52.dll',
+                                               '${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
+                                               '${LCGDIR}/ffmpeg/lib/avutil-49.dll',
+                                               '${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
+                                               '${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
+                                               '${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
+                                               '${LCGDIR}/ffmpeg/lib/libx264-59.dll',
+                                               '${LCGDIR}/ffmpeg/lib/xvidcore.dll',
+                                               '${LCGDIR}/ffmpeg/lib/swscale-0.dll']
+       windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
+       allinstall += windlls
 
 installtarget = env.Alias('install', allinstall)
 bininstalltarget = env.Alias('install-bin', blenderinstall)
@@ -441,20 +578,28 @@ nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
 nsiscmd = env.Command('nsisinstaller', None, nsisaction)
 nsisalias = env.Alias('nsis', nsiscmd)
 
+if 'blender' in B.targets:
+       blenderexe= env.Alias('blender', B.program_list)
+       Depends(blenderexe,installtarget)
+
 if env['WITH_BF_PLAYER']:
-    blenderplayer = env.Alias('blenderplayer', B.program_list)
-    Depends(blenderplayer,installtarget)
+       blenderplayer = env.Alias('blenderplayer', B.program_list)
+       Depends(blenderplayer,installtarget)
 
 if not env['WITH_BF_GAMEENGINE']:
-    blendernogame = env.Alias('blendernogame', B.program_list)
-    Depends(blendernogame,installtarget)
+       blendernogame = env.Alias('blendernogame', B.program_list)
+       Depends(blendernogame,installtarget)
+
+if 'blenderlite' in B.targets:
+       blenderlite = env.Alias('blenderlite', B.program_list)
+       Depends(blenderlite,installtarget)
 
 Depends(nsiscmd, allinstall)
 
 Default(B.program_list)
 
 if not env['WITHOUT_BF_INSTALL']:
-       Default(installtarget)
+               Default(installtarget)
 
 #------------ RELEASE
 # TODO: zipup the installation
@@ -463,5 +608,7 @@ if not env['WITHOUT_BF_INSTALL']:
 # TODO: build stubs and link into blenderplayer
 
 #------------ EPYDOC
-# TODO: run epydoc
+if env['WITH_BF_DOCS']:
+       SConscript('source/blender/python/api2_2x/doc/SConscript')
+       SConscript('source/gameengine/PyDoc/SConscript')