float blockscale;
short blockhandler[8];
- View2D v2d; /* depricated, copied to region */
+ View2D v2d; /* deprecated, copied to region */
struct bDopeSheet *ads; /* settings for filtering animation data (NOTE: we use a pointer due to code-linking issues) */
struct RenderInfo *ri;
- short cursens, curact;
- short align, preview; /* align for panels, preview is signal to refresh */
- View2D v2d; /* depricated, copied to region */
+ View2D v2d; /* deprecated, copied to region */
- short mainb, menunr; /* texnr and menunr have to remain shorts */
- short pin, mainbo;
- void *lockpoin;
-
- short texnr;
- char texfrom, showgroup;
-
- short modeltype;
- short scriptblock;
- short scaflag;
- short re_align;
-
- short oldkeypress; /* for keeping track of the sub tab key cycling */
- char flag, texact;
+ short mainb, mainbo, mainbuser; /* context tabs */
+ short re_align, align; /* align for panels */
+ short preview; /* preview is signal to refresh */
+ char flag, pad[3];
void *path; /* runtime */
int pathflag, dataicon; /* runtime */
short blockhandler[8];
- View2D v2d; /* depricated, copied to region */
+ View2D v2d; /* deprecated, copied to region */
float xof, yof; /* offset for drawing the image preview */
short mainb;
short blockhandler[8];
- View2D v2d; /* depricated, copied to region */
+ View2D v2d; /* deprecated, copied to region */
ListBase tree;
struct TreeStore *treestore;
int pad;
struct bDopeSheet *ads;
- View2D v2d; /* depricated, copied to region */
+ View2D v2d; /* deprecated, copied to region */
} SpaceNla;
typedef struct SpaceText {
int spacetype;
float blockscale;
- View2D v2d; /* depricated, copied to region */
+ View2D v2d; /* deprecated, copied to region */
int flag, redraws;
short blockhandler[8];
- View2D v2d; /* depricated, copied to region */
+ View2D v2d; /* deprecated, copied to region */
struct ID *id, *from; /* context, no need to save in file? well... pinning... */
short flag, menunr; /* menunr: browse id block in header */
short blockhandler[8];
- View2D v2d; /* depricated, copied to region */
+ View2D v2d; /* deprecated, copied to region */
struct FileList *files;