* Added a bit more 'padding' around the node sockets, so there's a
[blender-staging.git] / extern / SConscript
index 8d7f691aa82eb59dc000bc9099a624817f0c6d0d..0cdf96768626021ed43c1b1c68056f27a415ad6b 100644 (file)
@@ -6,7 +6,10 @@ if env['WITH_BF_GAMEENGINE']:
     SConscript(['qhull/SConscript',
             'solid/SConscript'])
     if env['WITH_BF_BULLET']:
-        SConscript(['bullet/SConscript'])
+        SConscript(['bullet2/src/SConscript'])
 
 if env['WITH_BF_INTERNATIONAL']:
     SConscript(['bFTGL/SConscript'])
+
+if env['WITH_BF_VERSE']:
+    SConscript(['verse/dist/SConstruct'])