cp= (unsigned char*)mcol;
}
}
- else {
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
- }
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
cp= (unsigned char*)mcol;
}
}
- else {
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
- }
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
}
}
}
+
+ glShadeModel(GL_FLAT);
}
static void emDM_drawFacesTex(