projects
/
blender-staging.git
/ blobdiff
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.
[blender-staging.git]
/
source
/
blender
/
blenkernel
/
intern
/
editderivedmesh.c
diff --git
a/source/blender/blenkernel/intern/editderivedmesh.c
b/source/blender/blenkernel/intern/editderivedmesh.c
index bb1d20f0187a6fa55a57edbee275d8baa5324b9a..62f11eb263110d9a144c290bad4bf7a29a7326d0 100644
(file)
--- a/
source/blender/blenkernel/intern/editderivedmesh.c
+++ b/
source/blender/blenkernel/intern/editderivedmesh.c
@@
-488,9
+488,6
@@
static void emDM_drawFacesTex_common(
cp= (unsigned char*)mcol;
}
}
cp= (unsigned char*)mcol;
}
}
- else {
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
- }
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
@@
-564,9
+561,6
@@
static void emDM_drawFacesTex_common(
cp= (unsigned char*)mcol;
}
}
cp= (unsigned char*)mcol;
}
}
- else {
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
- }
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
@@
-617,6
+611,8
@@
static void emDM_drawFacesTex_common(
}
}
}
}
}
}
+
+ glShadeModel(GL_FLAT);
}
static void emDM_drawFacesTex(
}
static void emDM_drawFacesTex(