Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation...
[blender-staging.git] / source / gameengine / Physics / Bullet / CcdPhysicsController.cpp
index ee3b0ffb528221f6f1dee4d46dd4c420e2b54303..7051b8f7e1318bd20ca11c8632f7db3fa8c7bcce 100644 (file)
@@ -95,11 +95,9 @@ bool         CcdPhysicsController::SynchronizeMotionStates(float time)
 
        float scale[3];
        m_MotionState->getWorldScaling(scale[0],scale[1],scale[2]);
-       
        SimdVector3 scaling(scale[0],scale[1],scale[2]);
        m_collisionShape->setLocalScaling(scaling);
 
-
        return true;
 }