Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation...
[blender-staging.git] / source / gameengine / Physics / Bullet / CcdPhysicsEnvironment.h
index 8e52642111662604fe33204c7b486a0ef8d193cd..6050af2f3c8d5cc9162689d8e5ae9b7e74ec8c23 100644 (file)
@@ -59,7 +59,7 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
                virtual void            setLinearAirDamping(float damping);
                virtual void            setUseEpa(bool epa) ;
 
-               virtual void            beginFrame() {};
+               virtual void            beginFrame();
                virtual void            endFrame() {};
                /// Perform an integration step of duration 'timeStep'.
                virtual bool            proceedDeltaTime(double curTime,float timeStep);