Added support for compiling BULLET with scons on windows
[blender-staging.git] / source / gameengine / Converter / SConscript
index 780295783d162bda292852e7a7e994030373756c..00908defdff14b502c520395a951c075b8ca7574 100755 (executable)
@@ -49,6 +49,7 @@ kx_converter_env.Append (CPPPATH = ['.',
                                     '#source/gameengine/Network',
                                     '#source/gameengine/SceneGraph',
                                     '#source/gameengine/Physics/common',
+                                    '#source/gameengine/Physics/Bullet',
                                     '#source/gameengine/Physics/BlOde',
                                     '#source/gameengine/Physics/Dummy',
                                     '#source/gameengine/Physics/Sumo',
@@ -60,5 +61,6 @@ kx_converter_env.Append (CPPPATH = ['.',
 
 kx_converter_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
 kx_converter_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
+kx_converter_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
 
 kx_converter_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_converter', source=source_files)