* Added a bit more 'padding' around the node sockets, so there's a
[blender-staging.git] / extern / SConscript
index f5f4267988dbb523e43b21f263b672559ba0ef7e..0cdf96768626021ed43c1b1c68056f27a415ad6b 100644 (file)
@@ -1,13 +1,15 @@
 #!/usr/bin/python
 
-Import('user_options_dict')
+Import('env')
 
-
-print "externs..."
-SConscript(['qhull/SConscript',
+if env['WITH_BF_GAMEENGINE']:
+    SConscript(['qhull/SConscript',
             'solid/SConscript'])
-            
-            
-if user_options_dict['USE_INTERNATIONAL'] == 1:
-    print "bftgl"
-    SConscript(['bFTGL/SConscript'])
\ No newline at end of file
+    if env['WITH_BF_BULLET']:
+        SConscript(['bullet2/src/SConscript'])
+
+if env['WITH_BF_INTERNATIONAL']:
+    SConscript(['bFTGL/SConscript'])
+
+if env['WITH_BF_VERSE']:
+    SConscript(['verse/dist/SConstruct'])