scene = context.scene
layout = self.layout
- if not scene:
- return
-
rd = scene.render_data
layout.column_flow()
scene = context.scene
layout = self.layout
- if not scene:
- return
-
rd = scene.render_data
layout.column_flow()
scene = context.scene
layout = self.layout
- if not scene:
- return
-
rd = scene.render_data
layout.row()
scene = context.scene
layout = self.layout
- if not scene:
- return
-
rd = scene.render_data
layout.row()