This patch spawns from this game engine issue:
[blender-staging.git] / intern / memutil / MEM_Allocator.h
index b3a6df74ba24c008360613bc04be4e85df0bd5b8..68712e45558dcdb330d5579e4b6f1c06fd7fe62d 100644 (file)
@@ -54,11 +54,11 @@ struct MEM_Allocator
 #endif
 
        MEM_Allocator() throw() {}
-       MEM_Allocator(const MEM_Allocator& __a) throw() {}
+       MEM_Allocator(const MEM_Allocator&) throw() {}
 
 #ifndef MS_VISUALC_6_0_WORKAROUND
        template<typename _Tp1>
-        MEM_Allocator(const MEM_Allocator<_Tp1> __a) throw() { }
+        MEM_Allocator(const MEM_Allocator<_Tp1>) throw() { }
 #endif
 
        ~MEM_Allocator() throw() {}