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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
[blender-staging.git]
/
source
/
blender
/
src
/
SConscript
diff --git
a/source/blender/src/SConscript
b/source/blender/src/SConscript
index 384ad1b1bf261723475153125d0b55fdd3cd3b2a..2e5dda6c772a86a9ebf34ea0174390a9346812f0 100644
(file)
--- a/
source/blender/src/SConscript
+++ b/
source/blender/src/SConscript
@@
-70,7
+70,9
@@
if env['WITH_BF_ICONV']:
if env['WITH_BF_GAMEENGINE']:
defs.append('GAMEBLENDER=1')
if env['WITH_BF_GAMEENGINE']:
defs.append('GAMEBLENDER=1')
-
+ if env['WITH_BF_SOLID']:
+ defs.append('USE_SUMO_SOLID')
+
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']