Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
[blender-staging.git] / source / gameengine / Ketsji / KX_ConvertPhysicsObject.h
index 53486cecf732342e270b65e657b70e1a59ec7d58..edacf38ab4316e52cf75f0d2a46adffb47398e78 100644 (file)
@@ -32,7 +32,7 @@
 /* These are defined by the build system... */
 //but the build system is broken, because it doesn't allow for 2 or more defines at once.
 //Please leave Sumo _AND_ Bullet enabled
-#define USE_SUMO_SOLID
+//#define USE_SUMO_SOLID // scons defines this
 #define USE_BULLET
 
 //#define USE_ODE