Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
[blender-staging.git] / source / gameengine / Ketsji / KX_KetsjiEngine.cpp
index 074b31951217f97c47de2d4cce52ca572652f1df..87f348799df9e0e19a91e00768b19fbae991991c 100644 (file)
 #include "KX_PythonInit.h"
 #include "KX_PyConstraintBinding.h"
 #include "PHY_IPhysicsEnvironment.h"
+
+#ifdef USE_SUMO_SOLID
 #include "SumoPhysicsEnvironment.h"
+#endif
 
 #include "SND_Scene.h"
 #include "SND_IAudioDevice.h"