Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
[blender-staging.git] / source / gameengine / Ketsji / KX_NearSensor.cpp
index fb38f16c1699b00a2448cb28e338ec4745d5bb1b..5b1df8b1fe140fb4e75c70633de412e05c62ec51 100644 (file)
@@ -37,7 +37,6 @@
 #include "PHY_IPhysicsEnvironment.h"
 #include "PHY_IPhysicsController.h"
 
-
 #ifdef HAVE_CONFIG_H
 #include <config.h>
 #endif
@@ -272,7 +271,7 @@ bool        KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData
                //}
        }
        
-       return DT_CONTINUE;
+       return false; // was DT_CONTINUE; but this was defined in Sumo as false
 }