added new files
[blender-staging.git] / projectfiles_vc7 / gameengine / converter / KX_converter.vcproj
index 0d2387ccafe3fcf5f974905b3efc139c1bf41842..84ef591a21656cd9cb49e9d8f217caaaf88e899b 100644 (file)
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Converter\BL_Material.cpp">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Converter\BL_Shader.cpp">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp">
                        </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Converter\BL_Texture.cpp">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp">
                        </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Converter\BL_Material.h">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Converter\BL_Shader.h">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h">
                        </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\gameengine\Converter\BL_Texture.h">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.h">
                        </File>