patch by Charlie, related to recent changes of multi-uv/lightmap generation. This...
[blender-staging.git] / source / gameengine / Rasterizer / RAS_IRasterizer.h
index 98a4c15b740a6e1eaf2a27588464dd639cb258e9..789b5eea21e6f3ff778bf662386dd3d822d35ebe 100644 (file)
@@ -114,6 +114,7 @@ public:
                RAS_TEXCO_WINDOW,       //< Window coordinates
                RAS_TEXCO_NORM,         //< Normal coordinates 
                RAS_TEXTANGENT,         //<
+               RAS_TEXCO_UV2,          //<
                RAS_TEXCO_DISABLE       //< Disable this texture unit (cached)
        };