patch by Charlie, related to recent changes of multi-uv/lightmap generation. This...
[blender-staging.git] / source / gameengine / Rasterizer / RAS_MeshObject.h
index 7ca57093d905653bad1f9573bc3c372ebf29d77a..bf7d47061eff91594c9a039b2718e7a6c7365af5 100644 (file)
@@ -237,6 +237,7 @@ public:
                                                        int vtxarray,
                                                        const MT_Point3& xyz,
                                                        const MT_Point2& uv,
+                                                       const MT_Point2& uv2,
                                                        const MT_Vector4& tangent,
                                                        const unsigned int rgbacolor,
                                                        const MT_Vector3& normal,