patch by Charlie, related to recent changes of multi-uv/lightmap generation. This...
[blender-staging.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / RAS_OpenGLRasterizer.cpp
index c95258ddab747a90a788a2c27edc6b03e14c786b..40a1aeb9d03d8902bc829b70e80a4a462f594029 100644 (file)
@@ -1243,6 +1243,8 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv, int enabled)
                                break;
                        case RAS_TEXTANGENT:
                                bgl::blMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
+                       case RAS_TEXCO_UV2:
+                               bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
                        }
                }
        }