/* ********************** view3d_edit: view manipulations ********************* */
+int ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d)
+{
+ return ((v3d->camera) &&
+ (v3d->camera->id.lib == NULL) &&
+ (v3d->flag2 & V3D_LOCK_CAMERA) &&
+ (rv3d->persp==RV3D_CAMOB));
+}
+
void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
{
- if(v3d->camera && (v3d->flag2 & V3D_LOCK_CAMERA) && (rv3d->persp==RV3D_CAMOB)) {
+ if(ED_view3d_camera_lock_check(v3d, rv3d)) {
ED_view3d_from_object(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
}
void ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
{
- if(v3d->camera && (v3d->flag2 & V3D_LOCK_CAMERA) && (rv3d->persp==RV3D_CAMOB)) {
+ if(ED_view3d_camera_lock_check(v3d, rv3d)) {
Object *root_parent;
if((U.uiflag & USER_CAM_LOCK_NO_PARENT)==0 && (root_parent= v3d->camera->parent)) {
if(rv3d->persp != RV3D_PERSP) {
if (U.uiflag & USER_AUTOPERSP) {
- if(!((rv3d->persp==RV3D_CAMOB) && (vod->v3d->flag2 & V3D_LOCK_CAMERA))) {
+ if(!ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
rv3d->persp= RV3D_PERSP;
}
}
ED_view3d_from_object(vod->v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
}
- if(!(vod->v3d->flag2 & V3D_LOCK_CAMERA)) {
+ if(!ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
rv3d->persp= rv3d->lpersp;
}
}
static void viewmove_apply(ViewOpsData *vod, int x, int y)
{
- if((vod->rv3d->persp==RV3D_CAMOB) && !(vod->v3d->flag2 & V3D_LOCK_CAMERA)) {
+ if((vod->rv3d->persp==RV3D_CAMOB) && !ED_view3d_camera_lock_check(vod->v3d, vod->rv3d)) {
const float zoomfac= BKE_screen_view3d_zoom_to_fac((float)vod->rv3d->camzoom) * 2.0f;
vod->rv3d->camdx += (vod->oldx - x)/(vod->ar->winx * zoomfac);
vod->rv3d->camdy += (vod->oldy - y)/(vod->ar->winy * zoomfac);
mx= RNA_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") : ar->winx / 2;
my= RNA_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") : ar->winy / 2;
- use_cam_zoom= (rv3d->persp==RV3D_CAMOB) && !((v3d->flag2 & V3D_LOCK_CAMERA) && rv3d->is_persp);
+ use_cam_zoom= (rv3d->persp==RV3D_CAMOB) && !(rv3d->is_persp && ED_view3d_camera_lock_check(v3d, rv3d));
if(delta < 0) {
/* this min and max is also in viewmove() */
}
else {
View3D *v3d= CTX_wm_view3d(C);
- if ((rv3d->persp == RV3D_CAMOB) && (v3d->flag2 & V3D_LOCK_CAMERA)) {
+ if (ED_view3d_camera_lock_check(v3d, rv3d)) {
return 1;
}
}
Scene *scene= CTX_data_scene(C);
Base *base;
float *curs;
- const short skip_camera= ((rv3d->persp==RV3D_CAMOB) && (v3d->flag2 & V3D_LOCK_CAMERA));
+ const short skip_camera= ED_view3d_camera_lock_check(v3d, rv3d);
int center= RNA_boolean_get(op->ptr, "center");
new_dist*= size;
}
- if ((rv3d->persp==RV3D_CAMOB) && !(v3d->flag2 & V3D_LOCK_CAMERA)) {
+ if ((rv3d->persp==RV3D_CAMOB) && !ED_view3d_camera_lock_check(v3d, rv3d)) {
rv3d->persp= RV3D_PERSP;
smooth_view(C, v3d, ar, v3d->camera, NULL, new_ofs, NULL, &new_dist, NULL);
}
Object *obedit= CTX_data_edit_object(C);
float size, min[3], max[3], afm[3];
int ok=0, ok_dist=1;
- const short skip_camera= ((rv3d->persp==RV3D_CAMOB) && (v3d->flag2 & V3D_LOCK_CAMERA));
+ const short skip_camera= ED_view3d_camera_lock_check(v3d, rv3d);
/* SMOOTHVIEW */
float new_ofs[3];
new_dist*= size;
}
- if (rv3d->persp==RV3D_CAMOB && !(v3d->flag2 & V3D_LOCK_CAMERA)) {
+ if (rv3d->persp==RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
rv3d->persp= RV3D_PERSP;
smooth_view(C, v3d, ar, v3d->camera, NULL, new_ofs, NULL, &new_dist, NULL);
}
RegionView3D *rv3d= CTX_wm_region_view3d(C);
/* if in camera view do not exec the operator so we do not conflict with set render border*/
- if ((rv3d->persp != RV3D_CAMOB) || (v3d->flag2 & V3D_LOCK_CAMERA))
+ if ((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d))
return WM_border_select_invoke(C, op, event);
else
return OPERATOR_PASS_THROUGH;
orbitdir = RNA_enum_get(op->ptr, "type");
if(rv3d->viewlock==0) {
- if((rv3d->persp != RV3D_CAMOB) || (v3d->flag2 & V3D_LOCK_CAMERA)) {
+ if((rv3d->persp != RV3D_CAMOB) || ED_view3d_camera_lock_check(v3d, rv3d)) {
if(orbitdir == V3D_VIEW_STEPLEFT || orbitdir == V3D_VIEW_STEPRIGHT) {
float si;
/* z-axis */