style cleanup
[blender-staging.git] / source / blender / editors / transform / transform_input.c
index 9c485e17dc72ec6a34e477b669ed05421ff738a6..7e05fdae364ec87245cb18ccd3d3a0a02287db6e 100644 (file)
@@ -64,18 +64,18 @@ static void InputSpring(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2],
                /* calculate ratio for shiftkey pos, and for total, and blend these for precision */
                dx = (float)(mi->center[0] - mi->precision_mval[0]);
                dy = (float)(mi->center[1] - mi->precision_mval[1]);
-               ratio = (float)sqrt( dx*dx + dy*dy);
+               ratio = sqrtf(dx * dx + dy * dy);
 
-               dx= (float)(mi->center[0] - mval[0]);
-               dy= (float)(mi->center[1] - mval[1]);
-               precise_ratio = (float)sqrt( dx*dx + dy*dy);
+               dx = (float)(mi->center[0] - mval[0]);
+               dy = (float)(mi->center[1] - mval[1]);
+               precise_ratio = (float)sqrt(dx * dx + dy * dy);
 
                ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
        }
        else {
                dx = (float)(mi->center[0] - mval[0]);
                dy = (float)(mi->center[1] - mval[1]);
-               ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
+               ratio = sqrtf(dx * dx + dy * dy) / mi->factor;
        }
 
        output[0] = ratio;
@@ -98,12 +98,12 @@ static void InputTrackBall(TransInfo *UNUSED(t), MouseInput *mi, const int mval[
 {
 
        if (mi->precision) {
-               output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
-               output[1] = ( mi->precision_mval[0] - mi->imval[0] ) + ( mval[0] - mi->precision_mval[0] ) * 0.1f;
+               output[0] = (mi->imval[1] - mi->precision_mval[1]) + (mi->precision_mval[1] - mval[1]) * 0.1f;
+               output[1] = (mi->precision_mval[0] - mi->imval[0]) + (mval[0] - mi->precision_mval[0]) * 0.1f;
        }
        else {
-               output[0] = (float)( mi->imval[1] - mval[1] );
-               output[1] = (float)( mval[0] - mi->imval[0] );
+               output[0] = (float)(mi->imval[1] - mval[1]);
+               output[1] = (float)(mval[0] - mi->imval[0]);
        }
 
        output[0] *= mi->factor;
@@ -191,7 +191,7 @@ static void InputCustomRatio(TransInfo *UNUSED(t), MouseInput *mi, const int mva
                dx = data[2] - data[0];
                dy = data[3] - data[1];
                
-               length = sqrt(dx*dx + dy*dy);
+               length = sqrt(dx * dx + dy * dy);
                
                if (mi->precision) {
                        /* deal with Shift key by adding motion / 10 to motion before shift press */
@@ -199,7 +199,7 @@ static void InputCustomRatio(TransInfo *UNUSED(t), MouseInput *mi, const int mva
                        mdx = (mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f) - data[2];
                        mdy = (mi->precision_mval[1] + (float)(mval[1] - mi->precision_mval[1]) / 10.0f) - data[3];
 
-                       distance = (length != 0.0) ? (mdx * dx + mdy * dy) / length: 0.0;
+                       distance = (length != 0.0) ? (mdx * dx + mdy * dy) / length : 0.0;
                }
                else {
                        int mdx, mdy;
@@ -217,11 +217,11 @@ static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2],
 {
        double dx2 = mval[0] - mi->center[0];
        double dy2 = mval[1] - mi->center[1];
-       double B = sqrt(dx2*dx2+dy2*dy2);
+       double B = sqrt(dx2 * dx2 + dy2 * dy2);
 
        double dx1 = mi->imval[0] - mi->center[0];
        double dy1 = mi->imval[1] - mi->center[1];
-       double A = sqrt(dx1*dx1+dy1*dy1);
+       double A = sqrt(dx1 * dx1 + dy1 * dy1);
 
        double dx3 = mval[0] - mi->imval[0];
        double dy3 = mval[1] - mi->imval[1];
@@ -237,7 +237,7 @@ static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2],
        float dphi;
 
        dphi = saacos((float)deler);
-       if ( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+       if ((dx1 * dy2 - dx2 * dy1) > 0.0) dphi = -dphi;
 
        /* If the angle is zero, because of lack of precision close to the 1.0 value in acos
         * approximate the angle with the opposite side of the normalized triangle
@@ -256,12 +256,12 @@ static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2],
                dx = dx1 - dx2;
                dy = dy1 - dy2;
 
-               dphi = sqrt(dx*dx + dy*dy);
-               if ( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+               dphi = sqrt(dx * dx + dy * dy);
+               if ((dx1 * dy2 - dx2 * dy1) > 0.0) dphi = -dphi;
        }
 
        if (mi->precision) {
-               dphi = dphi/30.0f;
+               dphi = dphi / 30.0f;
        }
 
        /* if no delta angle, don't update initial position */
@@ -295,7 +295,7 @@ static void calcSpringFactor(MouseInput *mi)
                           ((float)(mi->center[0] - mi->imval[0])) * ((float)(mi->center[0] - mi->imval[0])));
 
        if (mi->factor == 0.0f) {
-               mi->factor= 1.0f; /* prevent Inf */
+               mi->factor = 1.0f; /* prevent Inf */
        }
 }
 
@@ -307,68 +307,68 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
 #if 0
        if (mi->data) {
                MEM_freeN(mi->data);
-               mi->data= NULL;
+               mi->data = NULL;
        }
 #endif
 
        switch (mode) {
-       case INPUT_VECTOR:
-               mi->apply = InputVector;
-               t->helpline = HLP_NONE;
-               break;
-       case INPUT_SPRING:
-               calcSpringFactor(mi);
-               mi->apply = InputSpring;
-               t->helpline = HLP_SPRING;
-               break;
-       case INPUT_SPRING_FLIP:
-               calcSpringFactor(mi);
-               mi->apply = InputSpringFlip;
-               t->helpline = HLP_SPRING;
-               break;
-       case INPUT_ANGLE:
-               mi->data = MEM_callocN(sizeof(double), "angle accumulator");
-               mi->apply = InputAngle;
-               t->helpline = HLP_ANGLE;
-               break;
-       case INPUT_TRACKBALL:
-               /* factor has to become setting or so */
-               mi->factor = 0.01f;
-               mi->apply = InputTrackBall;
-               t->helpline = HLP_TRACKBALL;
-               break;
-       case INPUT_HORIZONTAL_RATIO:
-               mi->factor = (float)(mi->center[0] - mi->imval[0]);
-               mi->apply = InputHorizontalRatio;
-               t->helpline = HLP_HARROW;
-               break;
-       case INPUT_HORIZONTAL_ABSOLUTE:
-               mi->apply = InputHorizontalAbsolute;
-               t->helpline = HLP_HARROW;
-               break;
-       case INPUT_VERTICAL_RATIO:
-               mi->apply = InputVerticalRatio;
-               t->helpline = HLP_VARROW;
-               break;
-       case INPUT_VERTICAL_ABSOLUTE:
-               mi->apply = InputVerticalAbsolute;
-               t->helpline = HLP_VARROW;
-               break;
-       case INPUT_CUSTOM_RATIO:
-               mi->apply = InputCustomRatio;
-               t->helpline = HLP_NONE;
-               break;
-       case INPUT_NONE:
-       default:
-               mi->apply = NULL;
-               break;
+               case INPUT_VECTOR:
+                       mi->apply = InputVector;
+                       t->helpline = HLP_NONE;
+                       break;
+               case INPUT_SPRING:
+                       calcSpringFactor(mi);
+                       mi->apply = InputSpring;
+                       t->helpline = HLP_SPRING;
+                       break;
+               case INPUT_SPRING_FLIP:
+                       calcSpringFactor(mi);
+                       mi->apply = InputSpringFlip;
+                       t->helpline = HLP_SPRING;
+                       break;
+               case INPUT_ANGLE:
+                       mi->data = MEM_callocN(sizeof(double), "angle accumulator");
+                       mi->apply = InputAngle;
+                       t->helpline = HLP_ANGLE;
+                       break;
+               case INPUT_TRACKBALL:
+                       /* factor has to become setting or so */
+                       mi->factor = 0.01f;
+                       mi->apply = InputTrackBall;
+                       t->helpline = HLP_TRACKBALL;
+                       break;
+               case INPUT_HORIZONTAL_RATIO:
+                       mi->factor = (float)(mi->center[0] - mi->imval[0]);
+                       mi->apply = InputHorizontalRatio;
+                       t->helpline = HLP_HARROW;
+                       break;
+               case INPUT_HORIZONTAL_ABSOLUTE:
+                       mi->apply = InputHorizontalAbsolute;
+                       t->helpline = HLP_HARROW;
+                       break;
+               case INPUT_VERTICAL_RATIO:
+                       mi->apply = InputVerticalRatio;
+                       t->helpline = HLP_VARROW;
+                       break;
+               case INPUT_VERTICAL_ABSOLUTE:
+                       mi->apply = InputVerticalAbsolute;
+                       t->helpline = HLP_VARROW;
+                       break;
+               case INPUT_CUSTOM_RATIO:
+                       mi->apply = InputCustomRatio;
+                       t->helpline = HLP_NONE;
+                       break;
+               case INPUT_NONE:
+               default:
+                       mi->apply = NULL;
+                       break;
        }
 
        /* bootstrap mouse input with initial values */
        applyMouseInput(t, mi, mi->imval, t->values);
 }
 
-void setInputPostFct(MouseInput *mi, void      (*post)(struct TransInfo *, float [3]))
+void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *, float[3]))
 {
        mi->post = post;
 }
@@ -389,21 +389,21 @@ int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
        int redraw = TREDRAW_NOTHING;
 
        switch (event->type) {
-       case LEFTSHIFTKEY:
-       case RIGHTSHIFTKEY:
-               if (event->val == KM_PRESS) {
-                       t->modifiers |= MOD_PRECISION;
-                       /* shift is modifier for higher precision transform
-                        * store the mouse position where the normal movement ended */
-                       copy_v2_v2_int(mi->precision_mval, event->mval);
-                       mi->precision = 1;
-               }
-               else {
-                       t->modifiers &= ~MOD_PRECISION;
-                       mi->precision = 0;
-               }
-               redraw = TREDRAW_HARD;
-               break;
+               case LEFTSHIFTKEY:
+               case RIGHTSHIFTKEY:
+                       if (event->val == KM_PRESS) {
+                               t->modifiers |= MOD_PRECISION;
+                               /* shift is modifier for higher precision transform
+                                * store the mouse position where the normal movement ended */
+                               copy_v2_v2_int(mi->precision_mval, event->mval);
+                               mi->precision = 1;
+                       }
+                       else {
+                               t->modifiers &= ~MOD_PRECISION;
+                               mi->precision = 0;
+                       }
+                       redraw = TREDRAW_HARD;
+                       break;
        }
 
        return redraw;