uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MODIFIER_RECALC, "Width: ",
lx, (cy -= 19), buttonWidth, 19, &bmd->value,
- 0.0, 0.5, 5, 2,
+ 0.0, 0.5, 5, 4,
"Bevel value/amount");
/*uiDefButI(block, NUM, B_MODIFIER_RECALC, "Recurs",
lx, (cy -= 19), buttonWidth, 19, &bmd->res,
uiDefButF(block, NUM,B_ARM_RECALCDATA, "Weight:", 225, by-19,105, 18, &curBone->weight, 0.0F, 1000.0F, 10.0F, 0.0F, "Bone deformation weight");
/* bone types */
- uiDefButBitI(block, TOG, BONE_HINGE, B_ARM_RECALCDATA, "Hinge", -10,by-38,80,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit rotation or scale from parent Bone");
- uiDefButBitI(block, TOG, BONE_NO_SCALE, B_ARM_RECALCDATA, "S", 70,by-38,20,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit scale from parent Bone");
- uiDefButBitI(block, TOGN, BONE_NO_DEFORM, B_ARM_RECALCDATA, "Deform", 90, by-38, 80, 18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "Indicate if Bone deforms geometry");
- uiDefButBitI(block, TOG, BONE_MULT_VG_ENV, B_ARM_RECALCDATA, "Mult", 170,by-38,80,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Multiply Bone Envelope with VertexGroup");
- uiDefButBitI(block, TOG, BONE_HIDDEN_A, REDRAWVIEW3D, "Hide", 250,by-38,80,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in Edit Mode");
+ uiDefButBitI(block, TOG, BONE_HINGE, B_ARM_RECALCDATA, "Hinge", -10,by-38,60,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit rotation or scale from parent Bone");
+ uiDefButBitI(block, TOG, BONE_NO_SCALE, B_ARM_RECALCDATA, "S", 50,by-38,20,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Don't inherit scale from parent Bone");
+ uiDefButBitI(block, TOGN, BONE_NO_DEFORM, B_ARM_RECALCDATA, "Deform", 70, by-38, 80, 18, &curBone->flag, 0.0, 0.0, 0.0, 0.0, "Indicate if Bone deforms geometry");
+ uiDefButBitI(block, TOG, BONE_MULT_VG_ENV, B_ARM_RECALCDATA, "Mult", 150,by-38,60,18, &curBone->flag, 1.0, 32.0, 0.0, 0.0, "Multiply Bone Envelope with VertexGroup");
+ uiDefButBitI(block, TOG, BONE_HIDDEN_A, REDRAWVIEW3D, "Hide", 210,by-38,60,18, &curBone->flag, 0, 0, 0, 0, "Toggles display of this bone in Edit Mode");
+ uiDefButBitI(block, TOG, BONE_EDITMODE_LOCKED, REDRAWVIEW3D, "Lock", 270,by-38,60,18, &curBone->flag, 0, 0, 0, 0, "Prevents this bone from being transformed in Edit Mode");
/* layers */
uiBlockBeginAlign(block);