style cleanup
[blender-staging.git] / source / blender / ikplugin / intern / iksolver_plugin.c
index d544e6501fced841e0be3ca7b374c9d2d6d44594..21d50e4a71d48559e093e036cd19701a835b6453 100644 (file)
@@ -139,7 +139,7 @@ static void initialize_posetree(struct Object *UNUSED(ob), bPoseChannel *pchan_t
                size = MIN2(segcount, tree->totchannel);
                a = t = 0;
                while (a < size && t < tree->totchannel) {
-                       // locate first matching channel
+                       /* locate first matching channel */
                        for (; t < tree->totchannel && tree->pchan[t] != chanlist[segcount - a - 1]; t++) ;
                        if (t >= tree->totchannel)
                                break;
@@ -535,7 +535,7 @@ void iksolver_execute_tree(struct Scene *scene, struct Object *ob,  struct bPose
                for (a = 0; a < tree->totchannel; a++) {
                        if (!(tree->pchan[a]->flag & POSE_DONE))    // successive trees can set the flag
                                BKE_pose_where_is_bone(scene, ob, tree->pchan[a], ctime, 1);
-                       // tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is()
+                       /* tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is() */
                        tree->pchan[a]->flag |= POSE_CHAIN;
                }
                /* 5. execute the IK solver */