* Added a bit more 'padding' around the node sockets, so there's a
[blender-staging.git] / extern / SConscript
index 4d58ee6447dd6b56db0c3d7cb8067f60a0ccbc86..0cdf96768626021ed43c1b1c68056f27a415ad6b 100644 (file)
@@ -1,3 +1,15 @@
 #!/usr/bin/python
-SConscript(['qhull/SConscript',
-            'solid/SConscript'])
\ No newline at end of file
+
+Import('env')
+
+if env['WITH_BF_GAMEENGINE']:
+    SConscript(['qhull/SConscript',
+            'solid/SConscript'])
+    if env['WITH_BF_BULLET']:
+        SConscript(['bullet2/src/SConscript'])
+
+if env['WITH_BF_INTERNATIONAL']:
+    SConscript(['bFTGL/SConscript'])
+
+if env['WITH_BF_VERSE']:
+    SConscript(['verse/dist/SConstruct'])