fix for struct definition building with msvc2008 and some style cleanup.
[blender-staging.git] / source / blender / collada / ArmatureExporter.cpp
index a56010aeb27f7c8741e62cf10cfc03c70fd056a7..2d3dc979416588720f184e635ceebf346c488448 100644 (file)
@@ -171,7 +171,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
                if (bone->childbase.first == NULL || BLI_countlist(&(bone->childbase)) >= 2) {
                        add_blender_leaf_bone( bone, ob_arm, node);
                }
-               else{
+               else {
 #endif
                        node.start();