fix for struct definition building with msvc2008 and some style cleanup.
[blender-staging.git] / source / blender / makesrna / intern / rna_nodetree.c
index 576029ec05171d8e2961dd57b08d8df0c3ad3fdf..d8dd9ff3c33732c651911f6e13ebe7721c6a953e 100644 (file)
@@ -69,15 +69,15 @@ EnumPropertyItem node_socket_in_out_items[] = {
 };
 
 EnumPropertyItem node_socket_type_items[] = {
-    {SOCK_CUSTOM,  "CUSTOM",    0,    "Custom",    ""},
-    {SOCK_FLOAT,   "VALUE",     0,    "Value",     ""},
-    {SOCK_INT,     "INT",       0,    "Int",       ""},
-    {SOCK_BOOLEAN, "BOOLEAN",   0,    "Boolean",   ""},
-    {SOCK_VECTOR,  "VECTOR",    0,    "Vector",    ""},
-    {SOCK_STRING,  "STRING",    0,    "String",    ""},
-    {SOCK_RGBA,    "RGBA",      0,    "RGBA",      ""},
-    {SOCK_SHADER,  "SHADER",    0,    "Shader",    ""},
-    {0, NULL, 0, NULL, NULL}
+       {SOCK_CUSTOM,  "CUSTOM",    0,    "Custom",    ""},
+       {SOCK_FLOAT,   "VALUE",     0,    "Value",     ""},
+       {SOCK_INT,     "INT",       0,    "Int",       ""},
+       {SOCK_BOOLEAN, "BOOLEAN",   0,    "Boolean",   ""},
+       {SOCK_VECTOR,  "VECTOR",    0,    "Vector",    ""},
+       {SOCK_STRING,  "STRING",    0,    "String",    ""},
+       {SOCK_RGBA,    "RGBA",      0,    "RGBA",      ""},
+       {SOCK_SHADER,  "SHADER",    0,    "Shader",    ""},
+       {0, NULL, 0, NULL, NULL}
 };
 
 EnumPropertyItem node_quality_items[] = {