fix for struct definition building with msvc2008 and some style cleanup.
[blender-staging.git] / source / blender / nodes / shader / nodes / node_shader_value.c
index f4aef926f64f2ef3b385458739023cb1c87daa3f..642b5061a76303c4861d9344add44359c827a5a5 100644 (file)
@@ -34,7 +34,7 @@
 
 /* **************** VALUE ******************** */
 static bNodeSocketTemplate sh_node_value_out[] = {
-    {  SOCK_FLOAT, 0, N_("Value"), 0.5f, 0, 0, 0, -FLT_MAX, FLT_MAX, PROP_NONE},
+       {       SOCK_FLOAT, 0, N_("Value"), 0.5f, 0, 0, 0, -FLT_MAX, FLT_MAX, PROP_NONE},
        {       -1, 0, ""       }
 };