fix for struct definition building with msvc2008 and some style cleanup.
[blender-staging.git] / source / blender / render / intern / source / render_result.c
index ab0f16c8c2a90a81c4e0c9c37cc7c128905ce6ff..a758c578340fb04bd6fe6f2000daa2f8f4c94df2 100644 (file)
@@ -1092,7 +1092,7 @@ ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd)
                if (BKE_imtype_valid_depths(rd->im_format.imtype) & (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
                        IMB_float_from_rect(ibuf);
                }
-               else  {
+               else {
                        /* ensure no float buffer remained from previous frame */
                        ibuf->rect_float = NULL;
                }