fix for struct definition building with msvc2008 and some style cleanup.
[blender-staging.git] / source / gameengine / Physics / Bullet / CcdPhysicsEnvironment.cpp
index 9fb86dec569ad029b3b65f74d1e312ff001b951a..d5ceba0ec571d90574650717cbf2dfa0d5a59440 100644 (file)
@@ -1576,7 +1576,7 @@ struct OcclusionBuffer
                                }
                        }
                }
-               else if (width == 1)  {
+               else if (width == 1) {
                        // Degenerated in at least 2 vertical lines
                        // The algorithm below doesn't work when face has a single pixel width
                        // We cannot use general formulas because the plane is degenerated.