args = None
-class SimpleImportTest(unittest.TestCase):
+class AbstractAlembicTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
cls.testdir = args.testdir
# Make sure we always start with a known-empty file.
bpy.ops.wm.open_mainfile(filepath=str(self.testdir / "empty.blend"))
+ def assertAlmostEqualFloatArray(self, actual, expect, places=6, delta=None):
+ """Asserts that the arrays of floats are almost equal."""
+
+ self.assertEqual(len(actual), len(expect),
+ 'Actual array has %d items, expected %d' % (len(actual), len(expect)))
+
+ for idx, (act, exp) in enumerate(zip(actual, expect)):
+ self.assertAlmostEqual(act, exp, places=places, delta=delta,
+ msg='%f != %f at index %d' % (act, exp, idx))
+
+
+class SimpleImportTest(AbstractAlembicTest):
def test_import_cube_hierarchy(self):
res = bpy.ops.wm.alembic_import(
filepath=str(self.testdir / "cubes-hierarchy.abc"),
self.assertEqual(objects['Cube_003'], objects['Cube_005'].parent)
self.assertEqual(objects['Cube_003'], objects['Cube_006'].parent)
+ def test_inherit_or_not(self):
+ res = bpy.ops.wm.alembic_import(
+ filepath=str(self.testdir / "T52022-inheritance.abc"),
+ as_background_job=False)
+ self.assertEqual({'FINISHED'}, res)
+
+ # The objects should be linked to scene_collection in Blender 2.8,
+ # and to scene in Blender 2.7x.
+ objects = bpy.context.scene.objects
+
+ # ABC parent is top-level object, which translates to nothing in Blender
+ self.assertIsNone(objects['locator1'].parent)
+
+ # ABC parent is locator1, but locator2 has "inherits Xforms" = false, which
+ # translates to "no parent" in Blender.
+ self.assertIsNone(objects['locator2'].parent)
+
+ # Shouldn't have inherited the ABC parent's transform.
+ x, y, z = objects['locator2'].matrix_world.to_translation()
+ self.assertAlmostEqual(0, x)
+ self.assertAlmostEqual(0, y)
+ self.assertAlmostEqual(2, z)
+
+ # ABC parent is inherited and translates to normal parent in Blender.
+ self.assertEqual(objects['locator2'], objects['locatorShape2'].parent)
+
+ # Should have inherited its ABC parent's transform.
+ x, y, z = objects['locatorShape2'].matrix_world.to_translation()
+ self.assertAlmostEqual(0, x)
+ self.assertAlmostEqual(0, y)
+ self.assertAlmostEqual(2, z)
+
+
def test_select_after_import(self):
# Add a sphere, so that there is something in the scene, selected, and active,
# before we do the Alembic import.
bpy.data.cache_files[fname].filepath = relpath.replace('1.abc', '2.abc')
bpy.context.scene.update()
+ if args.with_legacy_depsgraph:
+ bpy.context.scene.frame_set(10)
+
x, y, z = cube.matrix_world.to_euler('XYZ')
self.assertAlmostEqual(x, math.pi / 2, places=5)
self.assertAlmostEqual(y, 0)
res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
self.assertEqual({'FINISHED'}, res)
- cube = bpy.context.active_object
+ plane = bpy.context.active_object
# Check that the file loaded ok.
bpy.context.scene.frame_set(6)
- self.assertAlmostEqual(-1, cube.data.vertices[0].co.x)
- self.assertAlmostEqual(-1, cube.data.vertices[0].co.y)
- self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[0].co.z)
+ mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
+ self.assertAlmostEqual(-1, mesh.vertices[0].co.x)
+ self.assertAlmostEqual(-1, mesh.vertices[0].co.y)
+ self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z)
# Change path from absolute to relative. This should not break the animation.
bpy.context.scene.frame_set(1)
bpy.data.cache_files[fname].filepath = relpath
bpy.context.scene.frame_set(6)
- self.assertAlmostEqual(1, cube.data.vertices[3].co.x)
- self.assertAlmostEqual(1, cube.data.vertices[3].co.y)
- self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[3].co.z)
+ mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
+ self.assertAlmostEqual(1, mesh.vertices[3].co.x)
+ self.assertAlmostEqual(1, mesh.vertices[3].co.y)
+ self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)
def test_import_long_names(self):
# This file contains very long names. The longest name is 4047 chars.
self.assertEqual('CubeShape', bpy.data.objects['Cube'].data.name)
+class VertexColourImportTest(AbstractAlembicTest):
+ def test_import_from_houdini(self):
+ # Houdini saved "face-varying", and as RGB.
+ res = bpy.ops.wm.alembic_import(
+ filepath=str(self.testdir / "vertex-colours-houdini.abc"),
+ as_background_job=False)
+ self.assertEqual({'FINISHED'}, res)
+
+ ob = bpy.context.active_object
+ layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
+
+ # Test some known-good values.
+ self.assertAlmostEqualFloatArray(layer.data[0].color, (0, 0, 0, 1.0))
+ self.assertAlmostEqualFloatArray(layer.data[98].color, (0.9019607, 0.4745098, 0.2666666, 1.0))
+ self.assertAlmostEqualFloatArray(layer.data[99].color, (0.8941176, 0.4705882, 0.2627451, 1.0))
+
+ def test_import_from_blender(self):
+ # Blender saved per-vertex, and as RGBA.
+ res = bpy.ops.wm.alembic_import(
+ filepath=str(self.testdir / "vertex-colours-blender.abc"),
+ as_background_job=False)
+ self.assertEqual({'FINISHED'}, res)
+
+ ob = bpy.context.active_object
+ layer = ob.data.vertex_colors['Cf'] # MeshLoopColorLayer
+
+ # Test some known-good values.
+ self.assertAlmostEqualFloatArray(layer.data[0].color, (1.0, 0.0156862, 0.3607843, 1.0))
+ self.assertAlmostEqualFloatArray(layer.data[98].color, (0.0941176, 0.1215686, 0.9137254, 1.0))
+ self.assertAlmostEqualFloatArray(layer.data[99].color, (0.1294117, 0.3529411, 0.7529411, 1.0))
+
+
def main():
global args
import argparse
if '--' in sys.argv:
- argv = [sys.argv[0]] + sys.argv[sys.argv.index('--')+1:]
+ argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
else:
argv = sys.argv
parser = argparse.ArgumentParser()
parser.add_argument('--testdir', required=True, type=pathlib.Path)
+ parser.add_argument('--with-legacy-depsgraph', default=False,
+ type=lambda v: v in {'ON', 'YES', 'TRUE'})
args, remaining = parser.parse_known_args(argv)
unittest.main(argv=remaining)