style cleanup: comment blocks
[blender-staging.git] / source / gameengine / Expressions / VectorValue.h
index 6ff4784328246c5074f29bad6e2bc04ffa8f2606..6158d6773ffd7913652929e1a62e26d7e9a6da11 100644 (file)
@@ -16,7 +16,7 @@
  *  \ingroup expressions
  */
 
-#if !defined _VECTORVALUE_H
+#ifndef _VECTORVALUE_H
 #define _VECTORVALUE_H
 
 #include "Value.h"
@@ -59,7 +59,7 @@ public:
        virtual CValue* GetReplica();
        virtual const STR_String & GetText();
 
-/*
+#if 0
        void                    SnapPoint(float num,int snap)
        {
                if (num > 0) num += ((float)snap / 2);
@@ -78,8 +78,8 @@ public:
                        SnapPoint(m_vec[KX_Z],snapvec[KX_Z]);
                        
        }
-*/
-       
+#endif
+
 protected:
        double                          m_vec[3];
        double                          m_transformedvec[3];