layout.separator()
+ layout.operator("mesh.mark_freestyle_edge").clear = False
+ layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
+
+ layout.separator()
+
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
layout.separator()
+ layout.operator("mesh.mark_freestyle_face").clear = False
+ layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
+
+ layout.separator()
+
layout.operator("mesh.quads_convert_to_tris")
layout.operator("mesh.tris_convert_to_quads")
col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
col.prop(mesh, "show_edge_seams", text="Seams")
col.prop(mesh, "show_edge_sharp", text="Sharp")
+ col.prop(mesh, "show_freestyle_edge_marks", text="Freestyle Edge Marks")
+ col.prop(mesh, "show_freestyle_face_marks", text="Freestyle Face Marks")
col.separator()
col.label(text="Normals:")