#include "GPU_material.h"
+#include "FRS_freestyle.h"
+
/* Local function protos */
float originmat[3][3]; /* after BKE_object_where_is_calc(), can be used in other functions (bad!) */
}
SEQ_END
}
+
+ {
+ SceneRenderLayer *srl;
+
+ for (srl= sce->r.layers.first; srl; srl= srl->next) {
+ FRS_unlink_target_object(&srl->freestyleConfig, ob);
+ }
+ }
}
sce = sce->id.next;