#include "RE_pipeline.h" // make_stars
+#include "reeb.h"
+
#include "GPU_draw.h"
#include "GPU_material.h"
BIF_drawPropCircle(); // only editmode and particles have proportional edit
BIF_drawSnap();
}
+
+ REEB_draw();
if(G.scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID);